GOGet Out Media& Communications
Strategic communication · Commercial relevance

We turn the experience economy into business.

Get Out Media advises companies, brands and public profiles on communication, branding and market positioning - with a particular focus on the digitalisation of experiences, esport, the creator economy and AI personalisation.

The team

Meet the Team

We work with clients ourselves - not as juniors with titles, but as operators who have sat on both sides of the table.

Steen L. Laursen

Steen L. Laursen

Founder & CEO

Steen brings leadership experience across traditional sports, esport, gaming and fast fashion. He has helped local and international brands and public profiles build stronger narratives, clearer positioning and commercial relevance through communication strategy, digital media development and hands-on advisory.

steen@getoutmedia.dk
Stephanie V. Nielsen

Stephanie V. Nielsen

Commercial Partner

Stephanie V. Nielsen brings a strong local and international network, hands-on industry experience and a sharp commercial perspective. Her background includes on-the-ground and behind-the-scenes experience from the gaming industry, giving her a strong understanding of culture, audiences and market dynamics.

stephanie@getoutmedia.dk
What we do

Stronger narratives. Sharper positioning. Higher commercial relevance.

We build brands that stand clearly in the market, and help public profiles win the space that matters. The work runs from boardroom advisory to the craft behind a single story.

Brand & positioning

Where you stand, why it matters, and how you make it visible. Foundation before campaign.

Storytelling & PR

Narratives that carry. Press, content architecture and editorial weight - Danish and international.

Executive profiling

Profiles that earn space in the debate. LinkedIn, keynote, commentary, spokesperson roles.

Hands-on advisory

Close to the engine room. We sit in when strategy has to be turned into action.

The digitalisation of experiences

Four markets we read closely.

The physical and the digital are merging. We track the sectors driving the experience economy forward - with numbers, not hunches.

Esport

Live entertainment, rewritten

Esport is the fastest-growing sector in live entertainment. The physical and digital are merging, and audiences are moving with them.

$5.1bnrevenue in 2026 · 641m global viewers
Streaming & creator economy

The creator is the new sports star

YouTube Gaming recorded 1.94bn hours of watch time in Q3 2024 alone. 58% of consumers have purchased a product recommended by a streamer. The behaviour has shifted.

58%have purchased on streamer recommendation
Creator leagues - Kings League

Gamified format, global momentum

Founded 2023. 7-a-side football with gamified rules. 150m livestreaming hours in 2025, 13bn impressions and a $63m investment round in February 2026. Now live in 7 markets.

13bnimpressions in 2025
AI & personalisation

Engagement is no longer broadcast

81% of sports executives expanded their AI use in the last year. AI delivers personalised content in real time - highlights, offers, fancam. The single-feed era is done.

81%of sports execs expanded AI use
Contact

Contact us

Tell us briefly what you are working on - we will respond within a few business days.

Write to Steen